It’s online, ever changing and beautifully built by a team of practiced veterans. Destiny is a self-contained example of 21st-century video games:Halo’ games Destiny represents the evolution of Bungie, the studio that created Halo’ games , and it also encapsulates the shifting nature of video games as a whole. Destiny helped normalize the idea in 2014, when players weren’t yet convinced they wanted an MMO-like experience on a living room console.Modern AAA experiences take advantage of online functionality more than ever before, but this connected gaming ecosystem is still new for the industry as a whole.
According to community manager David “DeeJ” Dague. Today, Halo’ games Destiny has millions of active unique players per month, which Bungie keeps entertained via steady online updates and sprawling seasonal events.Bungie stepped away from Halo’ games and its publisher, Microsoft, in 2007, in order to push forward in the industry rather than be tied to a franchise that had found success at the start of the century,
This ensures that a steady stream of cash flows into Bungie and publisher Activision throughout the year. This is another benefit of building an online game: Rise of Iron is the latest expansion for Destiny, landing on Xbox One and PlayStationHalo’ games 4 this past September. for example, costs $30, and that’s on top of the base game plus its three previous expansions. Bungie not only gets to release a constant stream of new content but also charge players for every expansion. Rise of Iron,
Dague didn’t comment on a potential 4K version of Destiny,Halo’ games though upgrading for these platforms would make sense for a franchise that’s all about taking advantage of the latest and greatest console gaming specs.The definition of a modern gaming console is changing as rapidly as Destiny itself: a 4K-capable console, and Microsoft is poisedHalo’ games to drop its own beefed-up version of the Xbox One, codenamed Project Scorpio, next year. Sony just launched the PS4 Pro,
Destiny evolves with players and with the industry, giving Bungie ample opportunity to constantly improve the experience. Destiny is a livingHalo’ games It’s a far cry from a series like Halo, which still conforms to a traditional release model the same one Bungie used when it created the franchise in 2001